Crash Co. Playable Preview v0.2

I am proud to introduce the second playable preview for Crash Co. In this update you will find 2 new levels (one of which features the fist-firing mech Ricochet) while the other will afford the player a more comfortable opportunity to try out the helicopter and crane vehicles (after traversing the quarry canyon on an ATV) before being required to use them to clear the path in the subsequent level.

This level will also require the use of TNT crates (another staple of Blast Corps) in order to do so.

BulldozerTNT01

For additional details about this version, check my latest post for more specifics regarding what else has been added but other updates include:

  • 2 new levels
  • 2 new vehicles
  • Updated map and title screens
  • TNT crates (above)
  • Levels actually featuring the tunnels (through terrain) that I have┬áposted about before
  • Building demolition chain system (combos if you will)
  • General bug fixes and refinements

Download the playable preview (v0.2) here!

Chain Counter, Levels, and Terrains

RicochetTunnel01There have been a number of additions since the last post when I released the public playable demo from new levels to additional features. Those of you who have worked with Unity know that the terrain system is fairly limited. Thanks to the Relief Terrain Pack (shaders for terrain) and some clever code work to set certain layers to ignore collisions with each other, I now have traversable tunnels (an older feature) with visible holes cut in the terrain (the icing on the cake) to complete the illusion.

Additionally, I added the ability to highlight the path of said tunnels so that the player can see where they are going. The following gif was of the rough concept – it has since been cleaned up to differentiate walls from floors.

Higher quality version can be found here.

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