Jazz Jackrabbit 2 Level Pack/Episode

Going through some old files, I came across this episode I was working on for Jazz Jackrabbit 2 way back when. My original plan was to make multiple episodes and encompass all of them in to this single pack, but it never got beyond just 9 levels. Thus the inspirational name of PANGOIO (Practically a New Game on its Own – clever huh?). Of them, one was a “level select”, two were boss fights, one was a bonus level, and one was just a level to fall down a long hole to infiltrate a secret base. In other words, only 4 were actual levels.

So after finding this again, I decided to play through it, grabbing some screenshots along the way.

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The Ethereal Plains – Progress

While not much has been done visually with the game so far, I have added some new items to the game engine itself.

More importantly however, I have accomplished a lot in the story and character departments. I am almost finished fleshing out the characters and their back-stories, after which I will be going in to more detail on the story itself. I have a general overview of it complete, but that will only serve in public postings about it.

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Untitled Downtown

My present project within the Source Engine: a yet untitled downtown scene, very loosely inspired by the Milwaukee downtown-area. The only textured part of this map so far is the parking garage. Partially because it is the only part of the modeling that is complete. The rest is still covered in developers textures as there is still re-sizing going on, so all textures would need to be adjusted anyway.

 

Bearing a bit if resemblance to the Bradley Center exterior is the arena portion of the map. My original plan was to have the player go through the front entry-way (but never actually enter the arena itself as this would require a large amount of modeling for an area I never intended to have the player enter).

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The Ethereal Plains – Announcement

Over the past couple weeks, I have found renewed interest in RPG Maker again. Having played with it on and off over the past decade, I decided to explore the newest version: RPG Maker VX Ace.

Previously I had worked with RPG Maker 95 a bit, but hadn’t really gotten in to it too extensively until RPG Maker 2000. I recall working quite a bit on an game using it but never got beyond the opening. For the most part, up until now, the most work I had done on one was to create a town, a hero, and a part of the world map. All with no planning at all; likely the reason it was never completed.

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