As mentioned in my last post, I am following-up with some additional game information (and screenshots). First and foremost, I have a tentative working title: AI Uprise. Given the premise of the game is stopping rebellious artificial intelligence, it may or may not stick as the final title. It does sound better than constantly referring to it as my “UDK Project”.
Now on to the screenshots. Here are some work-in-progress shots of the outdoor landscape/overworld and the initial training level (used to introduce the player to various gameplay mechanics).
- Elevator from the overworld entrance.
- Switch needed to open the door.
- Solid walls become transparent when the player is behind them.
- Flyby of the top-down section of the training level.
- Entrance to the training area.