The SHMUP – UDK Project Deviation

SHMUP1While working on my UDK project (tentative title: AI Uprise), I decided to take a bit of a deviation and try out a different style of game in UDK: The Shoot ‘Em Up – created entirely in Kismet. For now I decided to go with the top-down camera but I may look in to creating a sidescroll variation of it as well.

After I got the gameplay up and running, I thought about how I can integrate this in to AI Uprise. I may play with the idea of making this an assault mission on a target, or a way to get to another location. If it flows well, there’s no doubt I would love to integrate this in to my final game.

Worst-case scenario, I could always just create some additional levels and release this as an entirely standalone game. 😀