Crash Co. Playable Preview v0.2

I am proud to introduce the second playable preview for Crash Co. In this update you will find 2 new levels (one of which features the fist-firing mech Ricochet) while the other will afford the player a more comfortable opportunity to try out the helicopter and crane vehicles (after traversing the quarry canyon on an ATV) before being required to use them to clear the path in the subsequent level.

This level will also require the use of TNT crates (another staple of Blast Corps) in order to do so.


For additional details about this version, check my latest post for more specifics regarding what else has been added but other updates include:

  • 2 new levels
  • 2 new vehicles
  • Updated map and title screens
  • TNT crates (above)
  • Levels actually featuring the tunnels (through terrain) that I have posted about before
  • Building demolition chain system (combos if you will)
  • General bug fixes and refinements

Download the playable preview (v0.2) here!

Creating a Spiritual Successor to Blast Corps

Just over a month ago I found myself looking to scratch a destruction itch that I didn’t know I could have, so to satiate it I had to turn to the only game (that I am familiar with) that could do this: Blast Corps on the Nintendo 64. I was immediately sucked in again. So much so that I decided to get all of the platinum medals and (subsequently) 100% in the game. Needless to say that I was once again hooked. As I was working on my 3D platforming game Besus: Journey for Vitality at the time, my brain was set in game developer mode. So as I was playing through Blast Corps, I was also breaking down how the various elements worked and how I might go about programming them.

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