Progress certainly hasn’t stopped on my UDK project. In-fact it’s coming along quite nicely.
Since the last update, I have made some code changes to the underlying engine. For example, instead of creating the camera zooms by changing the offset value by a small amount and then repeating it until the desired zoom is reached. Instead now, I use a linear interpolation to get to the final value which starts off fast and then slows down toward the end, creating a much more smooth, natural motion. Beyond that I have created the base landscape for the overworld and began work on the introduction level (which teaches the player all of the controls).
Screenshots and videos will follow in the coming days.