Here we are with video development blog volume 3 for my (now working titled) 3D platforming game – Besus: Journey for Vitality!
In this development blog I share the updates made to the swimming mechanics, new animations, abandoning Playmaker for good old fashioned C# scripts, progress on the first level, and my failed/abandoned attempt at a “dynamic” ledge grab system.
Although the video was uploaded a few days ago, I just now realized that I never created a blog post for it… With that being said, here is the latest video showcasing the current most-recent enhancements and additions made. Among which are:
- Power-up/Transformation cards
- Explosive crates (affects all rigidbodies)
- Ground Slam Ability
- Swimming; both on and under the surface
- Enhanced wall jump with proper Vector3 Reflection
With all of the changes and updates made to the game mechanics, I figured it would be the perfect time to create another video development blog detailing all these updates! It took me far more time than I would like to admit to get everything working as I envisioned. Needless to say, I feel that the end result is more than worth it!