After about 8 months of work, I finally have the gameplay to the point that I would like to throw it in to the wild and see what others think. What started as nothing more than a “can I do it” prototype:
Has evolved and matured in to a game I hope will scratch that itch that Blast Corps left:
The first (and certainly not last) Mech along with all of the building-wrecking functionality that comes with it has been completed. The general idea is it will fire its fists at buildings, ricocheting off and destroying any other objects that it comes in contact with. After which, the fist(s) will need to be retrieved before they can be fired again. Naturally single fists can be retrieved and so long as one fist is present, you can fire it. Nearly everything for this is complete except updating the targeting sight and a glowing effect to ensure that the player can find the fists (as of now they simply show through any other geometry but I will be adding a luminescent effect to them as well).