For all the time that I’ve been putting in to AI Uprise (working title) lately, I don’t feel as though I have much to “show” for it. That’s because it’s all been behind-the-scenes coding. Chief among them being a complete save system! Since a game isn’t of much use without one, I am very glad to get the last core component of the game done.
Other changes include the ability to only carry one weapon at a time (with unlimited ammo but a limited time on the “charge” for firing) and 2 new weapons entirely (with more to likely follow).
Hopefully I can get some new gameplay footage and screenshots up sooner than later!
While working on my UDK project (tentative title: AI Uprise), I decided to take a bit of a deviation and try out a different style of game in UDK: The Shoot ‘Em Up – created entirely in Kismet. For now I decided to go with the top-down camera but I may look in to creating a sidescroll variation of it as well.
After I got the gameplay up and running, I thought about how I can integrate this in to AI Uprise. I may play with the idea of making this an assault mission on a target, or a way to get to another location. If it flows well, there’s no doubt I would love to integrate this in to my final game.
Worst-case scenario, I could always just create some additional levels and release this as an entirely standalone game. 😀